RIT students create video games to help flatten the curve

Updated: October 12, 2020 05:35 PM
Created: October 12, 2020 01:06 PM

ROCHESTER, N.Y. (WHEC) — Students at the Rochester Institute of Technology created video games designed to help flatten the curve.

It’s part of an international competition called “Jamming the Curve” to help fight the COVID-19 pandemic.

Students in the Games for Change course had three weeks to create a game that helped promote pandemic behaviors that can help protect people. 

They came up with four free-to-play games:

  • Reaching Out” where players talk with and help out their neighbors while maintaining social distance.

  • Groceries, Please” where players as grocery store cashiers, must balance their mental health, customers and trying to not get infected. 

  • Flicker” Where players struggle to keep their candle flame alive as they walk in isolation through the map.

  • Month to Month,” a resource management game about racial inequality and how the pandemic impacts low-income families.

Five winning teams will each receive $1,000 and be featured at the IndieCade Anywhere and Everywhere Festival. They will also get the chance to develop their ideas to win a $20,000 game development grant.

Winners will be announced on Oct. 16 through Oct. 18.

Click here to see all the games submitted to the competition.

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